![dino crisis 2 emulator dino crisis 2 emulator](https://www.romulation.org/media/img/screenshots/PSX/9831/sd357209f48aa22a7032dff6747dc219a.jpg)
It just means you're getting better performance in ePSXe because you've messed with the plugins to suit your rig/setup. The RTA isn't accurate between emulators for the reasons I said above. you aren't getting entirely identical performances. Doing a few runs on ePSXe, a few on PSXjin and a few on PSXfin and instantly trying to deduce which emulator is the best isn't going to work. If your time in PSXjin is worse in 1 run than your ePSXe run. The games timer is tied to frames passed in the emulator.
![dino crisis 2 emulator dino crisis 2 emulator](https://server.emulator.games/images/playstation/time-crisis-sces-00657.jpg)
It's not the IGT that is different in every emulator, but your own personal performance (which RTA basically is) in said emulator. This essentially means you would need to have every single emulator runner having flawless performance with no lag to have accurate and fair results. then the RTA has essentially de-synced with the IGT. So if someone lags at all, even for a few frames in-game.
![dino crisis 2 emulator dino crisis 2 emulator](https://static.wikia.nocookie.net/dinocrisis/images/0/0f/Heliport_Passage_(4).jpg)
While there’s a certain tension to that-it’s also a game designed for one thing and used for another.RTA isn't tied to the games state. In regards to Dino Crisis 2, they keep the same predetermined camera moving between locations but expect you to be able to focus in on five raptors that charge the screen all at once. The strangest thing about the evolution of survival-horror games is how they enact certain changes but disregard others. While it’s not necessarily a problem for the evolution of different series, it’s just interesting how often it happens. Even Resident Evil has had bouts of action before its recent survival-horror resurgence in Resident Evil 7: Biohazard. From an engineer in the original Dead Space using mining equipment to a full-fledged soldier rendition of the character in Dead Space 3 is like playing two totally different series-the same can be said for the transition of Bioshock to Bioshock 2, where you go from running from ‘Big Daddy’s’ to becoming one. Looking back to movies like Alien as survival-horror to Aliens as an action-packed sequel-that methodology moves to games extremely often. Even though most of the fans at the time asked for a more action-packed sequel, a departure from the Resident Evil roots, it’s strange how prevalent that occurrence is. While Dino Crisis 2 is in no way a bad game, sporting some amazing visuals for the time and non-stop action with varied set-pieces including tropical forests, active volcanos, and an underwater level-it simply is nothing like its predecessor. Armed with a shotgun, nearly unlimited ammo, and combos garnered from killing dinosaurs to collect the currency known as extinction points-Dino Crisis 2 really wants you to solve the crisis rather that run from it. However, while dinosaurs in the last game were hinted at and Regina was ill-equipped to handle them (having to run from most encounters)-this game is a different beast entirely. Set in the year 2010, ten years after the game was actually released, Dino Crisis 2 sees our two lead protagonists of Regina and Dylan on a mission to save Edward City, having been overrun by dinosaurs from the unsafe opening of a time portal in the previous entry. While comparing this game to Jurassic Park is merely surface level-it’s also near impossible to avoid the film franchise’s inspiration on most anything dinosaur-related in modern times. However, as it branches toward a bullet-riddled shoot-em-up, while keeping the same characters of Regina and the now moved to the spotlight, Dylan-does the game lose some of its original appeal? Jurassic Park with Guns With Capcom cashing in on the success of the original game and straying from its Resident Evil roots, Dino Crisis 2 brings a ton of dinosaur-shooting action to its survival-horror predecessor.